![]() At the end of mission 10, you will need to find Major Gibson and drive near his Pariah tank in order to allow the mission to finish. Sometimes a mission will crash when you attempt to load it the first time, but load fine on the second attempt. It is not a common crash, but it does happen at some random times. I recommend that you save your game reasonably often, just in case it does crash. It is not easily re-produced, so is difficult to fix. This may have something to do with an audio-glitch involving the music. Sometimes the game will crash without warning or explanation. I will try to fix this for the first patch. Mission de-brief files are not showing up. bik file in the native BINK viewer program does not have this issue. This appears to be an internal issue to BZ2, as playing the same. There is an issue with the introduction video where 1/3rd of the screen on the right-side is blacked out. ![]() I may try to patch this at a later date if it is too unbearable. This is the only way to allow it to automatically reduce volume while in-game voiceovers are playing, otherwise you could not hear the voiceovers over the music. Music volume is currently locked to 95%. Several key issues which I should mention include: As such, using a decent 21st century gaming system is a must. The entire purpose was to bring Battlezone into the 21st century. It has been developed with HD graphics since its conception. It is not like any other Battlezone mod in existence so far. The experience of HD graphics in a Battlezone game is effectively unique to this mod. I would not recommend using low screen resolutions when playing. High-resolution textures, high-poly models and bloom effect (from ENBSeries, an external addon program which I have included with this mod). It uses graphical enhancements which are along the lines of far more modern games than BZ2 original. For the best playing experience, I would recommend using this resolution or higher.Ī high-capacity gaming computer would be the best choice for playing this mod. It was designed for HD resolutions - specifically 1920x1080 Full HD. Anything lower than 1680x1050 may cause issues. This mod is best played on high resolutions. There may also be a large second release which adds multi-player and instant-action capabilities. There will be patches released in the future to fix as many bugs as possible. There are imperfections and glitches which are yet to be ironed out. With this mod, I have done my best to create a game that could at the very least imitate a possible Battlezone 3. ![]() Fully UV-Mapped and highly textured models (unlike the original QF Mod). ![]() This mod is a total-conversion, so effectively a BRAND NEW game!! No visible content from the original game or any other mod (not even QF Mod) is included. Some explanations to some of the darkest secrets of the Battlezone universe. A Deep, Intriguing and Engaging storyline. High Quality 3D models and Environments, far in excess of the original limitations and scope of the BZ2 engine. Three brand new, fully fledged playable races, plus other NPC only races. My goal has been to AVOID a 'glorified IA' campaign where you simply have to destroy the enemy base each mission. I know that people get sick of RTS campaigns quickly if they are repetitive. There is less emphasis on Base VS Base combat and more on story and character development. ![]() A lengthy, STORY DRIVEN single player campaign. There are a fair few audio-matic cut-scenes which explain the story. I have blended many of my favourite elements from BZ1 and BZ2, plus introduced a number of my own. This is my personal attempt to create a 'Battlezone 3' worthy game. A total-conversion fan-sequel for Battlezone II: Combat Commander with high definition graphics, new physics and tonnes of new and unprecedented features. ![]()
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